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We returned in the insane world of Hapland for one second history! As in the previous game, there is only one image and all occurs inside. The principle remains the same one: nothing is known. Yew is necessary to click on the interactive tricks, to see what it occurs, to change the order in which one makes the things, to pay attention to the details, to test all that passes to us by the tete, until A what one includes/understands what one must make... In that Ci, moreover, it is necessary to think has to look at all the elements of the image because same most unexpected can be interactive and play a significant role! Once more, forget logic and amuse! (Translated by google)
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